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Game Development

On Darwinism, oohs and AWS, and Networking

July 19, 2013 Arcanor 1

Been busy busy busy lately, working with interns Nathan and Thomas, securing licenses for Mixamo’s All Access pass (all their characters and animations for 1 year), as well as committing to the MuchDifferent UnityPark Suite […]

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Game Development

Lots Going On, Not So Much To Show… Yet!

May 19, 2013 Arcanor 0

We’ve been really busy lately with game development.  Unfortunately there’s not much to show right now!  I’m hoping we will have some pretty pictures and maybe a video for our next update, hopefully within the […]

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Game Development

Diving In

February 19, 2013 Arcanor 0

The upcoming Arcanoria online RPG continues to take shape.  Arcanoria will have a server-based persistent world.  I’m going to roll it out in stages, so as not to totally overwhelm myself.  I’ve purchased quite a […]

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Game Development

Game Development Before Breakfast

February 9, 2013 Arcanor 2

Sorry about the delay in this latest blog update!  It’s been nearly two months since the last one.  I’ve been busy getting sidetracked by World of Warcraft, family stuff, work stuff, some board gaming, a […]

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Game Development

After One Week…

December 7, 2012 Arcanor 1

I started last Saturday with nothing but licenses for tools and content that I’d previously bought.  And a few ideas for games, but no real direction except to re-familiarize myself with my game dev assets. […]

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Game Development

First Video Blog

December 5, 2012 Arcanor 0

I made a video blog today, showing several of the things I’ve been working on since I started back in with Unity a few days ago.  It’s kinda low-res, but I will work on making […]

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Game Development

Welcome to Arcanoria Games

December 2, 2012 Arcanor 0

Welcome to the latest incarnation of Arcanoria Games! Arcanoria started out as a MMORPG project back in January 2007, using various technologies over the years, including Ogre, Torque, and Zen Engine. Although a lot of […]