Been busy busy busy lately, working with interns Nathan and Thomas, securing licenses for Mixamo’s All Access pass (all their characters and animations for 1 year), as well as committing to the MuchDifferent UnityPark Suite […]
We’ve been really busy lately with game development. Unfortunately there’s not much to show right now! I’m hoping we will have some pretty pictures and maybe a video for our next update, hopefully within the […]
This is just a quick post to mention that I just posted a new video blog to show recent updates in Arcanoria. Here it is!
The upcoming Arcanoria online RPG continues to take shape. Arcanoria will have a server-based persistent world. I’m going to roll it out in stages, so as not to totally overwhelm myself. I’ve purchased quite a […]
Sorry about the delay in this latest blog update! It’s been nearly two months since the last one. I’ve been busy getting sidetracked by World of Warcraft, family stuff, work stuff, some board gaming, a […]
I started last Saturday with nothing but licenses for tools and content that I’d previously bought. And a few ideas for games, but no real direction except to re-familiarize myself with my game dev assets. […]
Welcome to the latest incarnation of Arcanoria Games! Arcanoria started out as a MMORPG project back in January 2007, using various technologies over the years, including Ogre, Torque, and Zen Engine. Although a lot of […]