I made a video blog today, showing several of the things I’ve been working on since I started back in with Unity a few days ago. It’s kinda low-res, but I will work on making […]
CyberGhost was begun on March 1st, 2014, as a project intended for the 10-day Cyberpunk Game Jam. Obviously we’re way past that now, but it’s still under daily active development. I’ve been busy updating Matrix […]
Been doing a lot recently in the new incarnation of Arcanoria, with a few odds and ends that I expect will add greatly to the end product. I’ll give you the quick drive-by tour, but […]
So... what do you think?