After several weeks of tug-of-war-to-the-death with the code, we have finally won the battle and successfully implemented our character controller of choice (TPC), complete with network replication of transforms and animations. What all that means […]
Over the last few weeks, I’ve begun working on a smaller implementation of our huge flagship MMORPG, Arcanoria. The new game (entitled Arcanoria Chronicles) will have a much smaller technical scope than the massive online […]
CyberGhost was begun on March 1st, 2014, as a project intended for the 10-day Cyberpunk Game Jam. Obviously we’re way past that now, but it’s still under daily active development. I’ve been busy updating Matrix […]
So... what do you think?