Over the last few weeks, I’ve begun working on a smaller implementation of our huge flagship MMORPG, Arcanoria. The new game (entitled Arcanoria Chronicles) will have a much smaller technical scope than the massive online […]
I was really hoping to have something more to show by the end of last year (2015) on Arcanoria Chronicles. But you know how it goes for us lone wolf developer types. “Stuff came up”. […]
In Indie development projects, we learn by doing. Our plans don’t always take the form we originally intended. Specifically, we were well into our implementation of GameSparks as a backend service platform for our upcoming […]
So... what do you think?