CyberGhost was begun on March 1st, 2014, as a project intended for the 10-day Cyberpunk Game Jam. Obviously we’re way past that now, but it’s still under daily active development. I’ve been busy updating Matrix City, and working on some backstory for the main quest line. I’ve also created an office scene for indoor “information gathering” runs. Here are some screenshots from the latest build. Let me know what you think! 🙂
I made a video blog today, showing several of the things I’ve been working on since I started back in with Unity a few days ago. It’s kinda low-res, but I will work on making […]
As we develop our MMORPG we’re continually identifying key problem areas that need resolution to enable us reach our long-term goal of actually publishing our game. Things like player-driven avatar customization, the need for a […]
At the end of our last update we were getting ready to deploy our game server software (zone app, lobby app, and various supporting services, including Apache, PostgreSQL, Erlang, and uZone) to a Windows 2008 […]
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