CyberGhost was begun on March 1st, 2014, as a project intended for the 10-day Cyberpunk Game Jam. Obviously we’re way past that now, but it’s still under daily active development. I’ve been busy updating Matrix City, and working on some backstory for the main quest line. I’ve also created an office scene for indoor “information gathering” runs. Here are some screenshots from the latest build. Let me know what you think! 🙂
After careful consideration, and quite a bit of testing and experimentation, we’ve decided to go with a RDBMS, specifically PostgreSQL, as our central database server engine for our upcoming game title, Arcanoria Revelations. This blog […]
Since the last update I’ve been focused mostly on creating an avatar editor. I figure it’s looking pretty good for now, and wanted to post a quick update about it. UMA (see previous blog post […]
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