I made a video blog today, showing several of the things I’ve been working on since I started back in with Unity a few days ago. It’s kinda low-res, but I will work on making future video blogs higher resolution. Anyway, here it is!
After several weeks of tug-of-war-to-the-death with the code, we have finally won the battle and successfully implemented our character controller of choice (TPC), complete with network replication of transforms and animations. What all that means […]
My little experiment with in-game grid systems is coming along nicely. It’s now an actual game, with actual gameplay. Here’s a feature list of things already implemented: Audio: combat sound FX, voiceover audio clips, and […]
The upcoming Arcanoria online RPG continues to take shape. Arcanoria will have a server-based persistent world. I’m going to roll it out in stages, so as not to totally overwhelm myself. I’ve purchased quite a […]
So... what do you think?