players can now interact over the network
Game Development

UNet Network and TPC Character Controller Implemented

August 8, 2017 Arcanor 0

After several weeks of tug-of-war-to-the-death with the code, we have finally won the battle and successfully implemented our character controller of choice (TPC), complete with network replication of transforms and animations. What all that means […]

Login panel interface now using custom backend
Game Development

New Backend for Arcanoria Revelations: MSF

August 8, 2017 Arcanor 0

In Indie development projects, we learn by doing. Our plans don’t always take the form we originally intended. Specifically, we were well into our implementation of GameSparks as a backend service platform for our upcoming […]

Game Development

Arcanoria Revelations Chooses PostgreSQL RDBMS

April 19, 2017 Arcanor 0

After careful consideration, and quite a bit of testing and experimentation, we’ve decided to go with a RDBMS, specifically PostgreSQL, as our central database server engine for our upcoming game title, Arcanoria Revelations. This blog […]

Game Development

Arcanoria Chronicles: Dev Update

October 15, 2015 Arcanor 0

This is a quick development status update regarding my upcoming role-playing game, Arcanoria Chronicles: Chapter 1 – Early Adventures of Elora Smyth. First, I’d like to say that I’m sorry that things are taking a […]

Game Development

Arcanoria Chronicles, Chapter And Verse

September 14, 2015 Arcanor 0

My new game Arcanoria Chronicles is coming along nicely!  I’ve been doing a bunch of research, including learning about precious metals, and ancient mining practices.  And I’ve been working on backstory.  Lots of backstory.  You […]

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Game Development

Diving In

February 19, 2013 Arcanor 0

The upcoming Arcanoria online RPG continues to take shape.  Arcanoria will have a server-based persistent world.  I’m going to roll it out in stages, so as not to totally overwhelm myself.  I’ve purchased quite a […]