{"id":239,"date":"2014-03-27T07:12:00","date_gmt":"2014-03-27T11:12:00","guid":{"rendered":"http:\/\/arcanoria.com\/games\/?p=239"},"modified":"2014-03-27T07:12:00","modified_gmt":"2014-03-27T11:12:00","slug":"when-is-a-game-developer-not-a-game-developer","status":"publish","type":"post","link":"https:\/\/www.arcanoria.com\/games\/2014\/03\/27\/when-is-a-game-developer-not-a-game-developer\/","title":{"rendered":"When Is A Game Developer Not A Game Developer?"},"content":{"rendered":"<p>I started out with an idea to make my own Massively Multi-player Online Role-Playing Game (MMORPG) back in January 2007, because I thought World of Warcraft was lots of fun and I wanted to learn how to create something similar myself.<\/p>\n<p>After 7+ years of fiddling with 5 different game engines, several different programming languages, a few database engines, a handful of 3D modeling editors, audio production suites, network layers, GUI libraries, toolkits, APIs, SDKs, IDEs, and much more&#8230; I have an embarrassing statistic to share.<\/p>\n<p><span style=\"color: #ff0000;\"><strong><em>I&#8217;ve never released a single game.<\/em><\/strong><\/span><\/p>\n<p>The further into the future this condition extends, the more embarrassing it becomes for me.\u00a0 After all, why am I doing all this?\u00a0 I work on game development from 5am until midnight on MOST days, with short breaks for food and family, and an occasional nap, and then it&#8217;s back to work because something is percolating in my mind and it just can&#8217;t wait to get done.<\/p>\n<h3>No joke.\u00a0 I am working an average of 12-16 hours a DAY on game development.<\/h3>\n<p>That includes weekends too, which puts me into an 80+ hour work week.\u00a0 I have to admit I&#8217;ve not always been this dedicated in the last 7 years, but from time to time I have, including for the last several months.<\/p>\n<p>You see, I&#8217;m desperate to get something done at this point.\u00a0 However, the project I&#8217;ve been working on for the longest time is the huge Arcanoria MMORPG project.\u00a0 Anyone will tell you it&#8217;s nothing short of crazy to expect to produce something like that without a 7+ figure budget and a team of 20-50 people.\u00a0 But here I am, doing it myself.\u00a0 And it&#8217;s taking a really long time!\u00a0 No surprise I guess.<\/p>\n<p>But from time to time I start to lose self-confidence.\u00a0 What if all I <em>can<\/em> do is fiddle around with development tools?\u00a0 How do I know if my creative ideas are any good?\u00a0 Maybe my artistic style is terrible, or my music is unpleasant, or my stories are boring.\u00a0 Maybe my game systems aren&#8217;t engaging.\u00a0 Maybe my marketing efforts are insufficient or misdirected.<\/p>\n<p>The only way to know for sure is to let the public decide.\u00a0 That means releasing games, and seeing what works and what doesn&#8217;t.<\/p>\n<h1>SO&#8230;<\/h1>\n<p>To that end (and on the advice of indie dev peers like Jason Smith and Fernando Ribeiro), I joined a game jam.\u00a0 Something that would be done in 10 days and then I could finally say I&#8217;d published something.\u00a0 I created CyberGhost <a title=\"(pre-alpha web player)\" href=\"http:\/\/arcanor.itch.io\/cyberghost\">(pre-alpha web player preview)<\/a>, for the <a title=\"Cyberpunk Game Jam\" href=\"http:\/\/itch.io\/jam\/cyberpunk-jam\">Cyberpunk Game Jam<\/a>, which is essentially a game development contest where people create a new game in a short period of time and submit them all for judging by their peers.\u00a0 There were 266 games submitted to the jam, including CyberGhost.<\/p>\n<p>Unfortunately, however, CyberGhost isn&#8217;t even close to finished yet, even though the jam ended two weeks ago.\u00a0 I was too ambitious in my design and decided to create an RPG, which are apparently notoriously difficult to create quickly.\u00a0 Live and learn.<\/p>\n<p>Anyway, I&#8217;m still working on CyberGhost.\u00a0 It&#8217;s getting closer to done.\u00a0 There are still many bugs, not to mention whole aspects of the game yet to develop, like character skills, combat, mini-games, more quests\/stories, better level build out, etc.. But if I don&#8217;t finish something and release it, I&#8217;ll never know if I&#8217;m any good.\u00a0 So that&#8217;s what I&#8217;m working on.<\/p>\n<p>Bottom line is this.\u00a0 I will finish CyberGhost and release it before doing anything else.\u00a0 Then I can really call myself a game developer.<\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>I started out with an idea to make my own Massively Multi-player Online Role-Playing Game (MMORPG) back in January 2007, because I thought World of Warcraft was lots of fun and I wanted to learn <a class=\"mh-excerpt-more\" href=\"https:\/\/www.arcanoria.com\/games\/2014\/03\/27\/when-is-a-game-developer-not-a-game-developer\/\" title=\"When Is A Game Developer Not A Game Developer?\">[&#8230;]<\/a><\/p>\n<\/div>","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[3],"tags":[56,58,55,54,53,57,5,59,60,61],"class_list":{"0":"post-239","1":"post","2":"type-post","3":"status-publish","4":"format-standard","6":"category-general-news","7":"tag-cyberghost","8":"tag-cyberpunk","9":"tag-development","10":"tag-game","11":"tag-indie","12":"tag-jam","13":"tag-news","14":"tag-publish","15":"tag-release","16":"tag-self-confidence"},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>When Is A Game Developer Not A Game Developer? 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