{"id":139,"date":"2013-05-19T04:26:37","date_gmt":"2013-05-19T08:26:37","guid":{"rendered":"http:\/\/arcanoria.com\/games\/?p=139"},"modified":"2015-07-15T05:11:44","modified_gmt":"2015-07-15T09:11:44","slug":"lots-going-on-not-so-much-to-show-yet","status":"publish","type":"post","link":"https:\/\/www.arcanoria.com\/games\/2013\/05\/19\/lots-going-on-not-so-much-to-show-yet\/","title":{"rendered":"Lots Going On, Not So Much To Show&#8230; Yet!"},"content":{"rendered":"<p>We&#8217;ve been really busy lately with game development.\u00a0 Unfortunately there&#8217;s not much to show right now!\u00a0 I&#8217;m hoping we will have some pretty pictures and maybe a video for our next update, hopefully within the next couple of weeks.\u00a0 I do have a list to share though:<\/p>\n<ul>\n<li><span style=\"color: #000000;\"><strong>server networking investigation <\/strong><\/span>&#8211; Been spending a huge amount of time on this, and we&#8217;ve pretty much decided on <a href=\"http:\/\/muchdifferent.com\/\">MuchDifferent<\/a>&#8216;s uLink and the UnityPark Suite.\u00a0 It&#8217;s awesome because we can build authoritative server apps right in Unity, and they are physics-aware, and can be deployed to remote server hardware.\u00a0 Since we need to host an authoritative server for our persistent world that pretty much eliminated any of the pervasive and generic &#8220;cloud server&#8221; solutions out there, although we did check out other packages, including Photon.\u00a0 Photon does also have a self-hosted server solution, but it would have required us to deal with physics outside of the Unity game engine.\u00a0 We love uLink&#8217;s ability to build server logic right in the Unity editor!<\/li>\n<li><span style=\"color: #000000;\"><strong>PostgreSQL database server <\/strong><\/span>&#8211; up and running, and integrated with Unity.\u00a0 We think Postgres is really important because it offers a very permissive MIT style license, unlike MySQL.\u00a0 Postgres will play a huge part in our server logic and data security.\u00a0 It will also be vital in the way we deploy all our creative content&#8230; dynamically.<\/li>\n<li><span style=\"color: #000000;\"><strong>programmed spawn points <\/strong><\/span>&#8211; We can now drop one of our spawn points into pretty much any demo scene and our code will automatically add a player character and camera into it, enabling first-person exploration, and eventual game play.<\/li>\n<li><span style=\"color: #000000;\"><strong>streaming runtime asset bundles <\/strong><\/span>&#8211; proof of concept successful &#8211; We created an asset bundle with a custom configured animated monster, and we&#8217;re able to stream (and cache) that asset from a URL on the web and place it into our game scene using code or a GUI button.\u00a0 This is how we&#8217;ll be deploying assets in the game world, allowing us to distribute a very thin client application that updates all the creative content dynamically as needed, at runtime.<\/li>\n<li><span style=\"color: #000000;\"><strong>lots of new assets!\u00a0 <\/strong><\/span>It seems like there are more and more quality asset producers out there in Unity-land.\u00a0 Some of our favorites are from <a href=\"http:\/\/protofactor.biz\/\">Protofactor<\/a> and<a href=\"https:\/\/www.assetstore.unity3d.com\/#\/content\/7101\"> xiaolianhuastudio<\/a> .<\/li>\n<li><span style=\"color: #000000;\"><strong>new original cave dungeon area nearing completion <\/strong><\/span>&#8211; It will have goblins, rats, spiders, and maybe an ogre boss or two.\u00a0 It&#8217;s likely going to be one of the very first adventuring areas available to players upon our initial release later this year.<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>We&#8217;ve been really busy lately with game development.\u00a0 Unfortunately there&#8217;s not much to show right now!\u00a0 I&#8217;m hoping we will have some pretty pictures and maybe a video for our next update, hopefully within the <a class=\"mh-excerpt-more\" href=\"https:\/\/www.arcanoria.com\/games\/2013\/05\/19\/lots-going-on-not-so-much-to-show-yet\/\" title=\"Lots Going On, Not So Much To Show&#8230; Yet!\">[&#8230;]<\/a><\/p>\n<\/div>","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[74,64],"tags":[38,37,36,40,35,39,34,13],"class_list":{"0":"post-139","1":"post","2":"type-post","3":"status-publish","4":"format-standard","6":"category-game-development","7":"category-updates","8":"tag-asset-bundle","9":"tag-c","10":"tag-database","11":"tag-networking","12":"tag-postgresql","13":"tag-server","14":"tag-ulink","15":"tag-unity"},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Lots Going On, Not So Much To Show... 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