XML object instantiation including Box2D physics

monsters and trees and buildings, oh my!

monsters and trees and buildings, oh my!

Knocked out a major item today in finishing up the initial implementation of our new way of instantiating world objects, using XML instead of AS3 code. After spending about 3 days trying to understand how to link everything together, some insightful tips from Ben Garney on the PBE forums made sense of it all for me. Thanks Ben!

I’m learning more about the engine every day, taking one more step towards the fluency and transparency that will make PBE a sketch pad for my creative ideas, rather than an interface to be dealt with.

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