
monsters and trees and buildings, oh my!
I’m learning more about the engine every day, taking one more step towards the fluency and transparency that will make PBE a sketch pad for my creative ideas, rather than an interface to be dealt with.
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XML object instantiation including Box2D physics![]() monsters and trees and buildings, oh my! I’m learning more about the engine every day, taking one more step towards the fluency and transparency that will make PBE a sketch pad for my creative ideas, rather than an interface to be dealt with. |
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