More realistic hero graphic with sound FX


Okay, I knocked out two tickets yesterday.  Firstly, I made some new graphics for the hero (and also a new monster, building, and a tree, as you can see below, but these are not placed in the game yet).  He’s looking a bit more heroic now, with his cape and all.  Plus he’s got hands, a nose, and some eyelashes too.  He doesn’t have any sort of animation yet though, as I’ve not tried creating a sprite sheet (that’s a ticket for a future day).

In addition to his cool new look, he also makes noise now.  When he walks around there’s a sound effect of boots running swiftly on dirt.  If you’d like to see and hear it please hit play on the embedded video.

I had some trouble with this video capture, because I wanted to include the audio, but my current sound card doesn’t support recording from “Stereo Mix”, although most cards do.  So I had to do this on my laptop instead.  I chose to use an open source video capture product called CamStudio, which I definitely recommend!  I downloaded it just today, but it seems great.

I also downloaded the newest version of the K-Lite codec pack from here.  I also recommend that for pretty much unlimited options as to how you encode and decode your video.  Although I have to admit that in the end I wound up just using Uncompressed AVI out of CamStudio, then using the Adobe Media Encoder (which came with my CS4 Master Collection) to convert it to FLV for the web.  I could have used the CamStudio software itself to create the FLV, but I really like the Adobe Media Encoder as it gives lots of control over the output.

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