Medieval Fantasy Online Role Playing Game

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Check out our Photo Gallery for the latest screenshots! (updated Oct. 27)

Arcanoria Development Team

Team Recruiting

We maintain a small team, with people contributing as their lives permit. We're always in the market for folks who are interested in helping out with the Arcanoria project. We offer a generous Profit Sharing Program, which will allow our developers to earn money based on how much they contribute to the project, provided the game does well once released. We hope for payments to our team to begin going out some time in 2008. Join us!

We're interested in everything game-related, but some of the things we're particularly interested in right now include:

  • 3D model design and animation
  • 2D asset design, including in-game assets (icons, maps, GUI, etc.), textures, concept art
  • C++ engine coders

Are you interested in joining the Arcanoria development team? We do ask that you please find the time to promptly read (and respond when necessary) to any emails you get from the team. When you're working on project related tasks, please try to find at least a few hours each week or so to help keep things moving along toward our aggressive release date. One thing that is required though is that you always use legally licensed software when working on Arcanoria related tasks. Hopefully this is not a problem for you, and we're sorry to have even mentioned it. :)

To join the Arcanoria Development Team, or to sign up as a tester when we reach our pre-alpha release, please send an email to Arcanor.

Active Team Members

  • Walt Collins (Arcanor): Project Lead, Tech Lead, game and world design, webmaster
  • Chris Dodson (chris): Lead Game System Designer, game system and world design; Art Director, 3D modeler/animator
  • Giacomo Cataldo (Cataldo): Music Director, symphonic music composer (www.music.cataldomedia.com)

Past Contributors (who may yet return to active status in the future!)

  • Dane Caro (DaneC020): 3D modeler/animator (www.danecaro.com)
  • Johan Schwind (panda): 2D artist, world design
  • Ed Johnson (Ed): 3D modeler, scripter, designer
  • Gustavo Munoz (GusMM): 3D modeler/animator (www.gustavom.com)
  • Sean Mulhall: backstory, level design
  • Alec Carper (Alec): coding, Torque scripting, world design
  • Chase Brown (cbrown): world design, system design, 3D modeler
  • Matt Freyman: 3D models/animations, textures, world design
  • Rob Sandbach (Lyad): scripter, world design (www.urban-games.net)
  • Jeff Reno - design, coding, scripting
  • James Dunlap - story writer, world design
  • Josh Lord - sound design and FX (www.joshlord.com)
  • Caleb Oller (Aalok) - coding, Torque scripting
  • Doug Miller (Orkim) - world design, artist
  • Ryan Arbabi - level design and layout
  • Juliet (gravyspider) - 3D modeler/animator, quest/level design
  • Jay Logelin - C++ coding, Torque scripting

Special Thanks

Special thanks go out to Dave Young and the other folks over at Dream Games, who have helped tremendously with their good advice, and good humor and patience.

Developer Access

Are you already a member of our team and looking for a link to developer resources? Please click HERE.


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